
One small file, endless props.
Infinite Props is a portable binary format and open-source toolchain for seed-based procedural pixel art. You describe a prop once in the small .ips language and compile it to a self-contained .iprop file. A tiny sandboxed virtual machine then turns any of 2³² seeds into pixels, bit for bit the same in the browser, in your engine and on every operating system.
One file is not one image. It is a recipe for endless variations, and every result comes with the data a game needs: colliders, anchor points, masses and colours.
The games here are built on it, and nothing in them is drawn by hand. Infinite Formula One generates every car, circuit, driver, crowd and explosion from a seed while the race loads: 41 programs, not one image file.
Docs, live examples and the toolchain: infiniteprops.dev